Systems Designer (Combat) - Treyarch

GAM0000HS Requisition #
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Combat Systems Designer

We are looking for talented and experienced Combat Systems Designers to work directly with Senior Combat Systems Designer, Design Leads and the Studio Design Director to build compelling and fun gameplay systems. The ideal candidate has first-person shooter, AAA console development experience.

Working from high level design direction, you will create and refine a series of proposals and prototypes that will be developed into clear designs and requirements ready for implementation. Once in production, you will own the features from start to finish and have responsibility for implementation detail, tuning and fun factor.

What you’ll be doing:

·         Pitch concepts, designs and full-proposals to project leads. Develop prototypes that clearly articulate the vision of the features for which you are responsible. Pitch concepts to project leads.

·         Facilitate the development of prototypes that clearly demonstrate the vision of the features for which you are responsible.

·         Partner with cross-disciplinary teams to execute gameplay systems and create content.

·         Manage gameplay assets using proprietary toolset. Coordinate with other departments to facilitate the content creation pipeline and process.

·         Review work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements.

·         Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.

·         Routinely collect feedback from user-testing, team playtests, and design management. Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics.

·         Using a mix of playtest experiences, usability-testing, and instrumented game data, tune the gameplay content to be competitive and balanced, yet still fun to use but not frustrating when on other side of it.

·         Use expert data analysis skills to plot how the game is being used. Identify improvement opportunities from data and feedback, and propose solutions for how to improve the experience.

The skills & experience you’ll need:

·         3 or more years of combat & game systems design experience on one or more shipped multiplayer games.

·         Excellent written and verbal communications skills.

·         Absolute passion for playing and making video games, paired with a professional attitude.

·         Excel in a team environment, self-motivated, and egoless.


·         Bachelor’s degree or equivalent experience.

·         Combat design experience on a AAA competitive shooter.

·         Comprehensive knowledge and understanding of competitive multiplayer games.

·         Deep familiarity with of Call of Duty Multiplayer gameplay and systems.

Developing games since 1996, Treyarch is home to some of the Industry’s best and brightest talent.

Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty®: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.
Treyarch is also the birthplace of Call of Duty’s Zombies.
We employ the world’s greatest engineering, design and creative talent and give them the cutting-edge technology, tools and resources that they need to thrive creatively, both on their own and as teams.
It is our life’s passion to create epic gameplay experiences that are enjoyed by as many video game fans as possible. We are driven by a deep sense of pride, constantly striving to do the best work of our careers, so fans can have the most fun of their lives.
To learn more about our studio, please visit us at, on Facebook at, and @treyarch on Twitter.

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