🌎
This job posting isn't available in all website languages

Settings

Employee Login

Concept Artist - Beenox - Applicant Bank

📁
Art
💼
Beenox
📅
ART00011R Requisition #
Apply for Job
Share this Job
Sign Up for Job Alerts

Here's what awaits you in this job:

 

You’ll be asked to create polished realistic environment artworks. You’ll also work closely with our Art Director throughout the whole process to grasp his intentions while receiving constructive feedback to ensure we meet the visual benchmark needed for the project.

 

Our goal is to obtain great artworks within a definite timeframe, and you can use techniques of your choice to achieve that. If you want, you can use a 3D software to create a basic blocking to help define shapes, perspective, and lighting. You can use photobashing, kitbashing and matte painting techniques to create polished realistic artworks efficiently.

 

You’ll have a significant impact on the levels to which you’re assigned. Your final polished artwork will serve as a visual benchmark for the 3D environment artists during production. You’ll work throughout the production on a variety of artworks such as polished visual target artworks, paintovers, mood concepts, call-out sheets, quick photobashed sketches, etc. 

 

Also, you’ll work alongside the Art Director to gather references to create style guides that will communicate the intentions to the rest of the team.

 

As a member of our team, you must embrace the high-quality standards required for the franchise and see them as opportunities to excel and learn.

 

You’re arriving at a key moment for the studio, just as Beenox is actively contributing to the production of next-gen content in the Call of Duty family.

 

Beenox has 200+ hand-picked developers for whom the working environment is particularly important!

 

 

You’ll need to:

 

      Determine the content of your artwork with the Art Direction and Level Design teams;

      Iterate quickly with concept sketches and 3D to provide options for the Art Director;

      Create final polished concept art to environments that are so realistic that it makes you want to dive right in;

      Create a variety of artworks to help the team such as paint overs, mood concepts, call-out sheets, quick photobashed sketches, etc. 

 

You have:

 

      Two (2) years of experience as a Concept Artist or Illustrator;

      College or University diploma or equivalent;

      Ability and interest to work in a realistic art style;

      Significant knowledge of architecture, perspective, and industrial design;

      Deep understanding of colors, composition, and lighting;

      Excellent knowledge of Photoshop;

      Ability to integrate photobashing / matte painting techniques;

      Team player and able to work from feedbacks;

      Attention to detail and excellent speed of execution;

      Knowledge of a 3D software and ability to integrate it efficiently into your creative process (asset)

      Passion for video games.

 

About Beenox:

Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

 

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Skylanders, Spider-Man, and Guitar Hero franchises.

 

As members of the Beenox family, we feel as if we’re part of a group of like-minded people who are great to work with. Our studio is a real open world where it’s easy to have discussions with everyone, including our studio co-heads. Here everyone brings their own unique touch to projects that showcase their talent on a global stage.

 

You could say that video games are in our blood!

Previous Job Searches

My Profile

Create and manage profiles for future opportunities.

Go to Profile

My Submissions

Track your opportunities.

My Submissions
Please try again.

Oops!

Either there was a problem on our end with the action you just performed, or we are currently having technical difficulties with our system. Please try again later.