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ART0001I2 Requisition #
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Objectives & Responsibilities:

• Produce high quality hard-surface character armour, weapon and environment assets.

• Work in close collaboration with Shanghai team to finish the integration of assets and related work.

• Record all the workflow and related information. Make sure this is applicable and understandable for the team.

• Able to produce, address feedbacks and debug according to AD’s feedbacks.


• Expertise in 3DsMax, Maya, Z-brush, Photoshop, Substance painter etc. 

• Good at realistic texture.

• Good 3D skills. 

• Deep understanding of PBR workflow.

• Know skinning.

• Fan of game.

• No less than 3 years experiences in game.


• Strong problem solving and trouble-shooting skills.

• Imagines, envisions and devises new approaches, concepts, models, designs and processes.

• Good mentoring skills.

• Communicates effectively with the development team.

• Good verbal and written communication skills.

• Continuous learner.

• Ability to adapt to change.

• Strong organizational and planning skills.

• Strong interpersonal skills.

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