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Environment Artist - Raven

ART0001KJ Requisition #
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RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise is seeking a passionate Environment Artist to join our team in developing world-class content.      

***This is not an entry-level role.  You must have a portfolio and games experience to be considered***

Your Mission:
The Environment Artist will work in a collaborative team setting and be responsible for creating a variety of assets, models, and textures that will be used in designing levels for upcoming releases and future projects. 

Player Profile:
  • 2+ years experience in developing prop and modular environment models, textures, and skins or Mod community experience with a substantial 2d and 3d portfolio
  • Ability to construct and elaborate on environments and objects based on key reference or concepts - Buildings, terrain, interiors, weapons, etc.
  • Ability to model a designer’s schematic into a robust, populated environment
  • Experience working with multi-pass shader effects - Diffuse maps, specular maps, bump maps, normal maps, etc
  • Experienced with managing polygon count and texture budgets
  • Solid traditional art skills
  • Good people skills and the ability to excel in a creative and positive manner 
  • Ability to work well with the Sr. Artists and designers and meet functional, technical, and aesthetic goals.
  • Ability to work with designer and other artists on all aspects of 3D environment content ranging from modeling and texturing to exporting the asset into the game. 
  • Knowledgeable in Maya, 3DS Max, or similar tools for high and low poly modeling 
  • Proficient in Photoshop / Experience with Zbrush and/or Mudbox
  • Experience with Doom 3 Editor, Unreal Editor, or similar tools
  • Portfolio showing multiple samples of models/textures assembled as a scene - Models should include high poly, low poly, and all texture passes (including normal maps)

The ideal candidate will also have:
  • Experience working on next-gen projects in the video game industry 
  • Per pixel lighting experience, and thorough understanding of performance optimization a plus.
  • Shader writing experience
  • Experience working on AAA, shipped titles as a 3D artist
  • Strong understanding of architecture a plus 
  • Vehicle/character modeling experience 
  • Concept design/illustration including lighting or color keys
  • Experience with atmosphere, detail texturing, and skyboxes/skydomes

Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with state-of-the-art workstations, competitive compensation, a fun, collaborative environment, affordable living and an exceptional quality of life.

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