Sr. Audio Software Engineer
- Develop, design, modify, optimize and debug audio pipeline, and engine systems
- Deploy, evaluate performance and test software on Xbox One/PS4/Windows platforms
- Communicate features and collaborate with engineering, design, and audio teams
- Participate in the technical design, performance and code review process
- Contribute to design and roadmap of industry-leading AAA engine
- Bachelor's degree in a Computer Science, Engineering, or Math-related field
- 5+ years of experience working with audio or other related technologies
- Passion for game audio
- Understand audio-specific terminology and technology
- Experience with data compression techniques
- Familiar with common audio file formats and codecs
- Strong math skills
- Familiarity using CPU performance analysis tools
- Comprehensive understanding of object-oriented programming
- Strong background in C/C++
- Solid debugging skills including ability to debug at an assembly-level when necessary
- Good communicator that enjoys collaboration with the programming and audio teams
- Passion for code and data optimization
- Creative, motivated, focused, passionate, results-oriented
- Demonstrated ability to write efficient, clean, readable, portable, and reliable code
- Experience with game audio APIs (Wwise, FMOD, etc.)
- Experience with audio stitching, mixing, DSP, filter design and/or 3D
- Understanding of VOIP, networking and multiplayer game technology
- Background with parallel programming and multi-threaded code