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UI Programmer - Beenox

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Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.


The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Skylanders, Spider-Man, and Guitar Hero franchises.


As members of the Beenox family, we feel as if we’re part of a group of like-minded people who are great to work with. Our studio is a real open world where it’s easy to have discussions with everyone, including our studio co-heads. Here everyone brings their own unique touch to projects that showcase their talent on a global stage.

You could say that video games are in our blood!

  • Efficiently write and test the Lua code that controls the frontend, in-game UI and flow;
  • Use the internal tools to build menu structures and implement the creative vision for the UI
  • Fix bugs in all aspects of UI development with the help of QA and production;
  • Develop an expert understanding of the UI development tools;
  • Develop tools and components for use by other members of the UI team;
  • Be an active participant in the UI design of the game as the technical side of the UI team.
  • College Diploma or Bachelor Degree in Computer Science, Programming, Multimedia Integration or any relevant field ;
  • Prior professional experience in Programming;
  • Experience with languages such as C, C++, Lua, Python and C # ;
  • Interest in expanding knowledge of different game technologies and systems;
  • Ability and interest to work alongside a team of creative individuals to create compelling and engaging interfaces ;
  • Excel working under the pressure of deadlines while maintaining focus on shipping the product ;
  • Good communication skills in English and in French;
  • Passion for video games.
  • Prior experience in the video game industry;
  • Prior experience in a creative and/or artistic environment ;
  • Experience with any game engine ;
  • Graphic design skills and artistic sense ;
  • Solid working knowledge of Lua.

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