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Associate VFX Artist - Sledgehammer Games

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Art
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Sledgehammer Games
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ART0001MG Requisition #
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Are you a video game enthusiast who enjoys first-person-shooters, and is passionate about creating epic explosions and eye tantalizing experiences?  

Our VFX team is a small but is an extremely powerful group of people that are responsible for every moon beam to muzzle flash. Within the film industry, you are given a shot that might take you 3 to 6 months to develop, while the finished product only highlights 10 seconds of your hard work and creativity. 

At Sledgehammer Games, you will be responsible for the entire VFX cycle of development. 

However, this isn’t just about what you’ll be doing, it’s the how that sets our team apart. Our VFX Lead cares about you and your career, so they will spend quite a bit of time helping you develop the toolset you need to take your career to new heights. Within our VFX team, you will go on research trips, do practical footage shoots, have team night outs, personal 1:1s, and of course have a personal development plan. 

If you believe your VFX experience is what we seek, and you are ready to accept this challenge: Please read on and apply! 

Your orders and directives:
  • Create stunning visuals effects using proprietary real time particle systems
  • Ensure that VFX assets meet runtime budget requirements
  • Creatively solve technical issues that arise

The medals and honors you must have earned:
  • Experience of visual effects development on next-gen console hardware (XB1/PS4/PC)
  • A critical eye and appreciation of cinematics when placing effects
  • In-depth understanding of the limitations and expectations of next-gen hardware
  • Excellent working knowledge of Maya/Max and Photoshop
  • Experience with other gaming engine toolsets such as Unreal or Unity
  • Excellent sense of timing, shapes, color, composition and framing skills
  • Skillful ability to create textures for games
  • 1+ year of practical VFX gaming experience

What you should know to get double XP!
  • Experience and comfort with one or more scripting/programming languages
  • Experience with creating high-end rendering of particle effects and fluid dynamics
  • Proficiency with Houdini, Blender, Maya Fluids or similar
About us:

Located in the San Francisco Bay Area, we’re the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We’re a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for all-new talent and game developers for our exciting next project.

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