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Destruction Artist - Sledgehammer Games

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Art
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Sledgehammer Games
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ART0001LK Requisition #
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Sledgehammer Games, located in Foster City, CA., is seeking a talented and passionate Destruction Artist to join our high-caliber team. This position will play a key role in increasing the interactivity of our games through the use of destruction in our environments and gameplay.

 

We’re looking for someone who’s looking for a high degree of ownership, has an aptitude for critical thinking and analysis, boundless creativity, extensive knowledge of FPS gameplay/landscape, and a deep passion for playing videogames.

 

 

Your Mission:

  • Creating Real-time and bake simulation for small and large scale assets.
  • Finding and dealing with technical issues using performance metric tools.
  • Creatively solving technical issues that arise.
  • Working with Level Designers and Team Leads to make our games more interactive through destruction.

 

Player Profile:

  • 3 - 6 years of experience in an art or animation role in video game development.
  • 2 – 4 years of experience as a destruction / breakable object artist or experience with rigid or soft body simulation.
  • Basic knowledge of rigging, skinning, and key-frame animation.
  • Ability to communicate effectively with Artists, Designers, and Technical Artists.
  • Background in animation or modeling in 2D / 3D.

 

Nice to haves:

 

  • Experience with Houdini.
  • Basic knowledge of real-time VFX.
  • Secondary education, Bachelors of Fine arts or equivalent.
  • Ability to assist with other art tasks, including light 2d, 3d, modelling, texturing or concept tasks.
  • Experience and comfort with one or more scripting / programming languages.
  • Understanding of real-time physics system.

 

About us:

 

Located in the San Francisco Bay Area, we’re the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We’re a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for all-new talent and game developers for our exciting next project.

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