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Principal R&D Engineer - Sledgehammer Games

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Engineering
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Sledgehammer Games
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ENG00004A Requisition #
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Sledgehammer Games, developer of numerous award-winning games, including Call of Duty: WWII, Advanced Warfare, and Modern Warfare 3 is seeking a Principal Software Engineer with a rendering technical emphasis. We are actively recruiting engineering talent to work on research and development. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.

 

Your Orders And Directives:

  • Develop, design, modify, optimize and debug rendering pipeline and engine systems

  • Deploy, evaluate performance and test software on Xbox One/PS4/Windows platforms

  • Communicate features and collaborate with engineering, design, animation and art teams

  • Participate in the design, performance and code review process

  • Contribute to design and roadmap of industry-leading AAA engine

 

The Medals And Honors You Must Have Earned:

  • Bachelor's degree in a Computer Science, Engineering, or Math-related field

  • 10+ years of experience working with rendering, animation and/or other related technologies

  • Passion for character rendering and/or animation

  • Strong math skills

  • Knowledge of CPU, GPU and memory architectures

  • Experience writing Compute, pixel and/or vertex shaders

  • Understanding of a modern 3D graphics API (OpenGL, Vulkan, Direct3D, or console equivalent)

  • Familiarity using modern GPU/CPU performance analysis tools

  • Comprehensive understanding of object-oriented programming

  • Strong background in C/C++

  • Solid debugging skills including ability to debug at an assembly-level when necessary

  • Good communicator that enjoys collaboration with other programmers, artists and designers

  • Passion for code and data optimization

  • Creative, motivated, focused, passionate, results-oriented

  • Demonstrated ability to write efficient, clean, readable, portable, and reliable code

 

What you should know to get double XP!

  • Experience with linear blend and/or dual quaternion skinnin

  • Understanding of animation systems, including state machines, blend trees, low-level playback

  • Familiarity with animation techniques like pose-space deformations and blend shapes

  • Experience with physics-based ragdolls and IK systems

  • Background with parallel programming and multi-threaded renderers

 

 


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