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Senior Rendering Animation Engineer

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Engineering
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Sledgehammer Games
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ENG000031 Requisition #
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Sledgehammer Games, developer of numerous award-winning games, including Call of Duty: WWII, Advanced Warfare, and Modern Warfare 3 is seeking a Senior Software Engineer with a rendering and animation technical emphasis.   We are actively recruiting engineering talent to work on developing the Call of Duty engine technology.  This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.   

Your orders and directives:
 
  • Develop, design, modify, optimize and debug rendering pipeline and engine systems
  • Deploy, evaluate performance and test software on Xbox One/PS4/Windows platforms
  • Communicate features and collaborate with engineering, design, animation and art teams
  • Participate in the design, performance and code review process
  • Contribute to design and roadmap of industry-leading AAA engine

The medals and honors you must have earned:

  • Bachelor's degree in a Computer Science, Engineering, or Math-related field
  • 5+ years of experience working with rendering, animation and/or other related technologies
  • Passion for character rendering and/or animation
  • Strong math skills
  • Knowledge of CPU, GPU and memory architectures
  • Experience writing Compute, pixel and/or vertex shaders 
  • Understanding of a modern 3D graphics API (OpenGL, Vulkan, Direct3D, or console equivalent)
  • Familiarity using modern GPU/CPU performance analysis tools
  • Comprehensive understanding of object-oriented programming
  • Strong background in C/C++
  • Solid debugging skills including ability to debug at an assembly-level when necessary
  • Good communicator that enjoys collaboration with other programmers, artists and designers
  • Passion for code and data optimization
  • Creative, motivated, focused, passionate, results-oriented 
  • Demonstrated ability to write efficient, clean, readable, portable, and reliable code

What you should know to get double XP!

  • Experience with linear blend and/or dual quaternion skinning
  • Understanding of animation systems, including state machines, blend trees, low-level playback
  • Familiarity with animation techniques like pose-space deformations and blend shapes
  • Experience with physics-based ragdolls and IK systems
  • Background with parallel programming and multi-threaded renderers



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