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Sr. Character Artist - Sledgehammer Games

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Art
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Sledgehammer Games
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ART0001KM Requisition #
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Sledgehammer Games, located in Foster City, CA, is currently seeking an experienced Sr. Character Artist to join our growing team.  If you can model and texture industry leading characters, and have an interest in setting the quality bar for our work, then we are looking for you

The Character art team creates high quality and detailed character designs. These assets are based on game requirements, technical capabilities of the gaming platform and product scope. The ideal candidate understands anatomy and proportions as it translates to 3D modeling, skeletal rigging, and mesh deformation. Takes initiative to learn and adapt to new team practices based on evolving technologies. Can work and thrive in a multidiscipline work atmosphere, alongside an Art Director and Lead Character Artist while under time constraints.
 
Your Mission:
  • Collaborate with the Art Director and Concept Artists to develop look and feel of assets.
  • Create awesome characters that are efficient, built to scale and satisfy budgetary requirements.
  • Manage a number of assets and prioritize tasks.
  • Maintain and share extensive knowledge pertaining to military gear, uniforms and equipment. 
  • Work with Technical Art Director to understand budgetary requirements and ensure that the environment created fulfills these requirements.
  • Receive feedback and modify work based on direction.
  • Provide feedback to improve the tools.
  • Follow schedules and meet deadlines.
  • Understand mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building detailed characters.
  • Ability to create efficient UV layout for texture map both hard surface and organic models.
  • Good understanding of UV coordinate space, texturing, and memory budgets.
  • Thorough working knowledge of Maya.
  • Promote a positive work environment through high personal and performance standards.                                                                            

Player Profile:
  • Prior Experience/Previous Positions related to current position:
  • 2+ Years of directly related experience in gaming.
  • Performed similar role on at least 1 published game title.
  • High level of proficiency using Maya to create detailed characters to scale and accuracy.
  • Proven ability to create detailed Zbrush or Mudbox models.
  • Candidate must have experience using Adobe Photoshop to create hyper realistic textures for next gen materials.
  • Experienced in 3D character concepts and development process.
  • Candidate must be proactive and work well in a large team environment and have excellent communication skills.
  • Candidate must have experience creating efficient and clean models with proper UV layout inside Autodesk Maya
  • Radiant experience a plus.
  • Properly estimate time to complete work, manages competing priorities and builds in buffers.
  • Verify art asset performance and appearance in the game engine.
About Us:
Located in the San Francisco Bay Area, we’re the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We’re a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for all-new talent and game developers for our exciting next project.

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