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Sr. Tools Engineer - Sledgehammer Games

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Programming
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Sledgehammer Games
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PRO00021E Requisition #
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Job Title: Sr. Tools Engineer

Reporting To: Lead Tools Engineer

Department: Engineering

Location: Foster City, CA


The primary responsibility of the Sr. Tools Engineer at Sledgehammer Games is to partner with the content team in providing them with new and improved tools to maximize iteration. Sledgehammer Games believes one of the biggest multipliers to a team’s productivity is great tools. The tools candidate is responsible for delivering tools to improve the iterative content cycle. The candidate will utilize several technologies in the development of our tools including but not limited to C++, C#, WPF, WinForms, and SQL Server. The Tools Engineer will work hand-in-hand with the Tools Lead and content creators, to design, iterate, and execute on a variety of tools & pipelines.


Qualified candidates need to be self-starters, able to operate in a highly dynamic environment, and have concise execution. This is a great opportunity for someone who has a solid technical background, a passion for the gaming industry and enjoys working with a powerful engineering team. This position reports to the Engineering Director and will interact directly with all disciplines of the development team.


Your Mission:

  • Design and development of various asset creation and management tools ranging from exporters, to content creation tools, to asset management tools, to build tools, to frameworks
  • Maintenance and support of existing and new and infrastructure as needed
  • Work with content creators, designers, and other engineers to gather requirements and ensure tool design specifications are met
  • Design and development of user-friendly interfaces for content creators


Player Profile:

  • 5+ years tools programming experience
  • Demonstrated proficiency in and knowledge of C#/C/C++, data structures, performance, and multi-threaded programming techniques
  • Knowledge of common data structures and algorithmic solutions
  • Client focused
  • Contributed extensively to the development of one or more shipped games, PC or console
  • Thorough knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns
  • Ability to quickly understand and work with internal and externally developed code
  • University-level degree in Computer Science or related field
  • A strong passion for video games of many kinds 
Nice to Haves:

  • Experience with developing composite applications using the Model View-View Model design pattern
  • Experience with various technologies and SDKs such as WPF, Prism, and Rad Controls
  • Experience with SQL Server
  • Experience with Maya plugin and script development
  • Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection
  • Demonstrated ability to write clean, readable, portable, reliable, and optimized tools code
  • Contributed extensively to the development of tools for at least one shipped console game

About Us:


Located in the San Francisco Bay Area, we’re the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We’re a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for all-new talent and game developers for our exciting next project.

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